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Nor are there any anterooms to explore or alternate paths to try you just keep moving forwards, admiring the scenery but rarely engaging with it.Īny movement beyond the advance-and-shoot routine is scripted to a frustrating degree. It looks like you're making a tactical decision, but there's no real depth to the combat. Ditto for the sporadic areas where you're able to attack from the left or right. Occasionally you'll get the chance to pick one of two paths leading to two objectives, but as both have to be completed, it's an illusion of choice. The game is often confined to narrow corridors and small rooms, where only objects and features that are essential to progress can be interacted with. It's surprising how many you can polish off simply by hiding behind a doorway and battering them to death with a single button press as they obligingly walk up to you, one at a time. Bad guys dip in and out of cover, shuffle backwards and forwards, and occasionally lob a feeble grenade but they ultimately prove no more troublesome than their famously disposable big-screen counterparts. Neumann.Įvery hand-to-hand victory earns you a Focus Kill token, which can be used to trigger an obligatory slow-motion instant-death targeting mode, but it's rarely required. Shame they've made him look like Mad Magazine's Alfred E. Once you're out of cover, Bond can only stand tall and proud, strolling about like a peacock with a bullseye on his forehead.Ĭraig's voice work is solid, and the animation lifelike. You can dash laterally from cover to nearby cover, but for all other movement, you're painfully exposed. Strangely for a game which often foregrounds stealth play, there's no crouch command. Entering or leaving cover is an awkward, gluey affair, too heavy to cope with the demands of a room filled with AK-47-wielding henchmen. It's functional and adequate, but this style of play has been run into the ground over the last five years or so, and Blood Stone has neither the depth nor polish to stand out from the crowd. Once spotted, you're able to fight back using, well, noisy headshots and melee takedowns. You enter an area and try to remain hidden for as long as possible, picking off enemies with silenced headshots and melee takedowns. For the most part, it's a third-person shooter with a half-hearted stealth flavour. There are two main gameplay elements, shuffled together as the episodic plot requires. Sadly, the game beneath the glamour isn't quite as impressive. With globe-trotting locations, bombastic set pieces and a lavish credits sequence set to a new Bond theme song from Joss Stone and that bloke from Eurythmics, Blood Stone looks and sounds the part. Based on an original story by an actual Bond screenwriter, starring Daniel Craig and Judi Dench, Blood Stone is this year's official Bond adventure by default.Ĭan videogames fill the gap left by Hollywood's flaky finances? Bizarre Creations has certainly gone all out to make it look that way.
#James bond 007 blood stone single player pc license
With James Bond's cinematic future in limbo thanks to the bankruptcy of MGM, Activision's blockbuster license finds itself in an unusually strong position.